
GameScripter.JS
A downloadable game engine for Windows
Write games in JavaScript.
Experience lightning-fast game development with GameScripter.JS, the powerful live code editor for writing JavaScript games.
With real-time code changes, a resizable split-pane view, and the ability to compile your code and assets into a single executable, GameScripter.JS has everything you need to bring your game ideas to life.
Play, pause, restart, or resume your game at your leisure, and take advantage of our early alpha stage to shape the future of this game-changing app. Get started with GameScripter.JS and revolutionize your game development process.
Features
- Apply your code changes in realtime to see results instantly
- Play, pause, restart or resume your game at your leisure
- Resizable split-pane view for convenience
- Compile your code and assets down to a single, portable executable
GameScripter.JS is currently in early alpha stage, so please be gentle 🙂

| Status | In development |
| Category | Tool |
| Platforms | Windows |
| Author | Girkov Arpa |
| Tags | Fast-Paced, Game Design, Game engine, GameMaker, Minimalist, Short, Simple, Split Screen, Text based |
Purchase
In order to download this game engine you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:

Comments
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A few instructions on how to use would be an advantage. I realize this is an alpha version, but how do I use it? I presume the tick code runs once? - although "tick" generally means every frame. And the paint code runs every frame? Are there some API docs or what JS library is the tool based on? Thanks
Both tick and paint code run every frame. You can refer to the Sciter docs here. It’s mostly JavaScript (ES2020) but with a lot of Sciter-specific stuff, especially related to graphics.
does this make ascii games too/ looks interesting.
Sure, you’d have to use the relevant text drawing features. For example,
Graphics.Textinstead ofGraphics.Image.thanks ill try to find reference examples if i use it :)