Depth Sorting For GameMaker Studio 2
A downloadable project file
Before GameMaker Studio 2, it was easy to draw objects at the correct depth for isometric games: all one had to do was write depth=-y in their draw event.
Unfortunately, that is no longer possible. One must now come up with their own hackish solution. But fear not! draw_self_isometric() has come to the rescue! All you need to do is paste it in your object's pre-draw event.
Credit to FriendlyCosmonaut for the basic idea, Bleed for the Crusader sprites, and Jacky Martin for the grass tiles.
Click download now to get access to the following files:
draw_self_isometric.yyz 5 MB
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